Angebote zu "Literacy" (10 Treffer)

Literacy and Motivation als eBook Download von
36,49 € *
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(36,49 € / in stock)

Literacy and Motivation:Reading Engagement in individuals and Groups

Anbieter: Hugendubel.de
Stand: 15.05.2019
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Literacy and Motivation als eBook Download von
52,99 € *
ggf. zzgl. Versand
(52,99 € / in stock)

Literacy and Motivation:Reading Engagement in individuals and Groups

Anbieter: Hugendubel.de
Stand: 15.05.2019
Zum Angebot
Literacy and Motivation als eBook Download von
52,99 € *
ggf. zzgl. Versand
(52,99 € / in stock)

Literacy and Motivation:Reading Engagement in individuals and Groups

Anbieter: Hugendubel.de
Stand: 15.05.2019
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Maximizing Motivation for Literacy Learning als...
32,99 € *
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(32,99 € / in stock)

Maximizing Motivation for Literacy Learning:Grades K-6 Barbara A. Marinak, Linda B. Gambrell, Susan Anders Mazzoni

Anbieter: Hugendubel.de
Stand: 15.05.2019
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Maximizing Motivation for Literacy Learning als...
24,49 € *
ggf. zzgl. Versand
(24,49 € / in stock)

Maximizing Motivation for Literacy Learning:Grades K-6 Barbara A. Marinak, Linda B. Gambrell, Susan Anders Mazzoni

Anbieter: Hugendubel.de
Stand: 15.05.2019
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Visual Literacy als Buch von Ayah Akhal
67,99 € *
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Visual Literacy:Motivation and Critical Thinking in Large Classes Ayah Akhal

Anbieter: Hugendubel.de
Stand: 13.05.2019
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42 Rules for Engaging Members Through Gamificat...
9,95 € *
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Play predates the development of human culture and our brains are hard-wired to use play as a tool to accelerate learning, strategically explore unfamiliar environments and develop collaborative social connections. Games are human created, formalized structures and processes designed to maximize engagement and get the most out of the ´´play´´ impulse. In fact, gaming comes so naturally to us, we don´t even notice it for what it is. Two examples of large-scale gaming structures include our educational and political systems. Going deeper into understanding how gaming structures work, and intentionally applying those mechanics can give us an advantage when designing experiences meant to engage our members in the work of our associations. Although games have been with us since we first learned to scratch marks on small rocks, what is new is the impact the Internet and technology is having on games and players alike. What was simple activity in the past, is rapidly turning into a large scale social phenomenon. At some point the term ´´gamer´´ will lose it relevancy and we will recognize gamers for what they are - an increasingly sophisticated class of experience consumers. Games are the first mass media of the 21st century and gaming literacy is an essential skill all executives, staff, and volunteers need to develop in order to attract, appeal to, and invite a new generation of players to play the association game. In this audiobook, we take a simple, practical approach to helping you and your volunteers take these ideas one step farther. By using these 42 rules, you will be able to use simple gaming mechanics to increase member engagement, improve educational outcomes, and build community in your industry or profession. PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio. 1. Language: English. Narrator: William L. Sturdevant. Audio sample: http://samples.audible.de/bk/acx0/049349/bk_acx0_049349_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 29.03.2019
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The Psychology of Reading (eBook, PDF)
35,95 € *
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Incorporating cognitive, neuropsychological, and sociocultural perspectives, this authoritative text explains the psychological processes involved in reading and describes applications for educational practice. The book follows a clear developmental sequence, from the impact of the early family environment through the acquisition of emergent literacy skills and the increasingly complex abilities required for word recognition, reading fluency, vocabulary growth, and text comprehension. Linguistic and cultural factors in individual reading differences are examined, as are psychological dimensions of reading motivation and the personal and societal benefits of reading. Pedagogical Features *End-of-chapter discussion questions and suggestions for further reading. *Explicit linkages among theory, research, standards (including the Common Core State Standards), and instruction. *Engaging case studies at the beginning of each chapter. *Technology Toolbox explores the pros and cons of computer-assisted learning.

Anbieter: buecher.de
Stand: 13.05.2019
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ICILS 2013
29,90 € *
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Mit der IEA-Studie ICILS 2013 (International Computer and Information Literacy Study) wurden erstmals die computer- und informationsbezogenen Kompetenzen von Jugendlichen im internationalen Vergleich gemessen und die Rahmenbedingungen ihres Erwerbs untersucht. Vor dem Hintergrund der aktuellen Entwicklungen zur digitalen Bildung stellt dieser zweite nationale Berichtsband vertiefende Analysen für Deutschland im internationalen Vergleich vor. Der Band adressiert Fragen nach der Rolle von Schulleitungen, von Lehrerkooperationen und dem Stellenwert der Ganztagsteilnahme. Darüber hinaus werden ergänzend zu schulischen auch außerschulische Lerngelegenheiten in den Blick genommen sowie Analysen zu Motivation und Interesse von Jugendlichen im Umgang mit neuen Technologien betrachtet. In einem Schwerpunkt wird auf weitere für Deutschland relevante Fragestellungen wie die Rolle von Lehrerkompetenzen und die Potenziale mobilen Lernens fokussiert. Der Band wendet sich an eine breite Leserschaft, die an der Entwicklung von Schule und Unterricht im Bereich der Bildung in der digitalen Welt sowie an der Weiterentwicklung des deutschen Bildungssystems insgesamt interessiert ist.

Anbieter: buecher.de
Stand: 13.05.2019
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